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As the son of two teachers, I have inherited a passion for sharing knowledge with others.  What I really enjoy is making technically complex subject matter accessible to all.

I have developed several training programs, with careful consideration about the way adults learn.  The workshops integrate a mix of concepts, examples, hands-on experience and group discussions.

I have had the privilege to share those workshops with close to a thousand  trainees, from studios, broadcasters and post-production houses all over the industry, and it's always an awesome, two-way learning experience :-)


Here is an overview of some of the workshops - customization is always possible to suit your needs ;-)

Goal:  Get a technical and practical understanding of the new imaging technologies driving the latest cameras, new theatrical systems like Dolby Vision and Atmos, as well as the upcoming UHD Phase 2 deployment in the home.
Module 1 - High Frame Rate Cinematography

  • Understand the subjective and practical impact of shooting high frame rates.  View several examples, live and pre-recorded, of comparative frame rates.

  • Understand motion models and through the analysis of several movies, understand the impact of frame rate on image detail in 4K and beyond.

  • Interactive workshop:  Create HFR and standard frame rate images and compare them

Module 2 - 4K and 8K - Higher Spatial Resolutions

  • Get an overview of all the different image resolution standards for large screen, digital cinema, home and mobile devices.

  • Understand the 15 parameters that affect our capacity to create images that have high levels of detail, with several examples.

  • Review the technical specifications of the top current digital cameras and understand how Digital Noise, Optical Low Pass Filtering, De-Bayering, Depth of Field, Motion Blur and compression affect image resolution.

Module 3 - High Dynamic Range and Color Gamut

  • Understand the difference between Standard Dynamic Range and High Dynamic Range in display and capture

  • Understand ACES and OpenEXR formats, and how they differ from DPX, H.264 and other non-HDR formats

  • Get hands-on experience working on assets in 8-bit, 10-bit, 16-bit and 32-bit

  • Understand how RAW capture differs from conventional video capture, and its impact on lighting, camera set-up and post-production

  • Understand the difference between linear, S-Log, Cine-log and Hypergamma

  • Understand the difference between REC 709, DCI P3, REC 2020 and ACES for color gamut and how they affect sets, costumes, natural and artificial lighting.

Module 4 - 3D Audio

  • Get an overview of the evolution of audio in cinema and television - from mono to stereo, surround and 3D audio

  • Understand the fundamental difference between multi-channel approaches and High-order-Ambisonic systems

  • Understand soundscapes and sound objects, and how they integrate in a global 3D sound approach.

Goal:  Get a better understanding of the financial and creative aspects of VR/MR/AR through a pragmatic understanding of the technology; strengths, limitations, and impacts on all aspects of production, from concept to distribution.
Module 1 - What are VR, MR and AR

  • Understand how navigation, interaction, seclusion and modelization define VR, MR and AR experiences

  • Understand which immersive technologies are suited to your creative and business objectives

Module 2 - Capturing 360 video

  • Overview of currently available VR capture rigs - strengths and limitations

  • Interactive workshop:  Capture of a 360 virtual reality image with a 360 rig

Module 3 - Post-production in 360 video

  • Overview of the post-production workflow for 360 video

  • Challenges in post-production with the current toolset

  • Overview of the different plug-ins and tools currently available for post-production

  • Interactive workshop:  Post-production of a 360 virtual reality image.

Module 4 - Quality Control for VR

  • The 14 rules for creating quality VR experiences

  • The 6 criteria of VR QC

  • Interactive workshop:  Quality control of actual VR and 360 video experiences

Module 5 - Distributing content

  • Overview of the different distribution platforms:  Youtube 360, Facebook, Vive, Oculus, Samsung

  • Interactive workshop:  Putting a VR experience online.

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